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| with Lord Norlan Mumar & TeachMate |
4/30/2011
Fanpic with iOS TeachMate App Developer
3/06/2011
Piclyf: Our Story by Eric Su
So it was nice to see one of the co-founders, Eric Su, in live talking about Piclyf -- the product, their team, and their story. I'd done a short rough interview of him some time ago, which you can find here.
Most of us only know about start-ups when they're no longer start-ups, which, for me, is just the tip/ending of the story. The real story is when they're still yet to be discovered. So below, you can view the video of Eric Su talking about Piclyf's story, taken during the last meetup, and find out how they were able to survive with only one-week worth of cash for the their start-up team.
I'm sorry for the crappy quality, and I was not able to finish the whole talk since I ran out of batt. You can also find below a (incomplete) video of Eric Su's The Startup Game.
You can check the following links for Eric's slide presentation used during the meetup.
* The Startup Game
* Startup Tips
12/09/2010
Social Network Movie -- Luis Buenaventura (Part 2.5)
SM Investments
Ohmy, did Luis went back to working boring static corporate websites? It looked not. SM Investment was just probably to pass his time, and that he mentioned that it would probably be his last corporate website.
"I should clarify that MobiusLive was a project that we built for Digital Media Exchange, the company that owned Mobius Games, an MMORPG distributor. It wasn't a project that was owned (or for that matter, maintained) by PandoraSquared.
The software itself was later sold by DME to Odyssey Music, and the whole thing was renamed "OdysseyLive." The website is still operational as I write this, and although I still see hints of the original work when I browse thru its pages, I no longer have visibility into either of the companies that were involved in its creation."
3eep
Luis Buenaventura's factory may have changed names but the social network DNA was quite intact, unwavering. The same time they launched Odysseylive.net, the evil genius and his development team with a population of 2.5 also released 3eep.
Since he had conquered the hackers via highfiber.org, the link-sharing via oks.ph, the gamers via gibbity.com, the film industry via filmcrowd.com, the filthy rich music scene via Mobiuslive.net/Oddysseylive.net, it's time he moved on to sports. Yes, sports! I cannot point out though which part of him is into sports.
The 3eep was a sports-based social networking app for Australia. Yes, Australia. Pinoys are hooked to malls, not sports, so Luis Buenaventura had to target the Australians for his sports-oriented online community.
Moomai
Just a few months after releasing a sports-oriented social network app, Luis then again started talking about another social network site which he likened to Yahoo! Mash, which was named Moomai. This was the first in-house social network site released by Syndeo Media. But unlike his previous social network sites that were based on his mood and whims and likes, Moomai was where Luis showed his deeper philosophical side.
"But what makes it different, according to Luis, is the rating system based on an old sociological theory called the Looking Glass - that states our sense of self is a composite of what our friends’ opinions of us are, and that we constantly reorient our identity based on the feedback that we receive.
"Moomai is simply a digitization of this phenomenon, wrapped in candy-colored interfaces and humorous prose."
It was in Moomai where Luis redefined privacy to intimacy.
"The Intimacy idea allows you to define the degrees by which all of these random friends can actually involve themselves in your online life, so you could continue friending everyone you like, but they’d all still just be acquaintances."
And, so a stuff of various artsy fartsy features, following are a few:
Moomai quilt
Mood blaster
Compared to year 2007 and previous years, year 2006 was a lean period for Luis' social network factory with only MobiusLive.net as being produced (this is just based from the accounts on his blog). It can be that, Luis was adjusting with his new team and 'office' environment in 2006. But year 2007, he picked up again. I guess he with the Syndeo Media was able to adjust and had learned how to blend well and get the most out of each other.
So what year 2008 was like for Luis factory? Yes, this story is not yet done. I have already run out of words to storytell Luis social network footprints, but there are still more. And, I secretly pray that no more new from him before I'm done with this Luis Buenaventura's Chronicle of Networknia.
So before you go enjoy your Christmas and Holiday vacation, remember that Luis made some of his social network apps by skipping holidays.
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| Social Network Tetris (for those asking) |
(Note: This is Part 2.5 because I no longer want have a Part 4. Let's leave the part 4 and 5 and to infinity and beyond to Mother Lily's Shake, Rattle, and Roll.)
12/07/2010
Niel Dagondon's Anino Games -- Philippine-based Game Makers
PH game maker lives out boyhood fantasy
Tuesday, 07 December 2010 00:48
By Cecil Morella
Agence France-Presse
First Posted 11:54:00 12/06/2010
MANILA, Philippines - Inside a brightly painted red and green building in the Philippines' financial hub work is more like play for a young team making funky electronic games.
Niel Dagondon may be the boss, but the 30-year-old is living out his boyhood dream running a company that creates games for iPods and iPads, smartphones and websites such as Facebook, as well as game consoles and personal computers.
"I've always wanted to make computer games for a living," Dagondon told AFP in his office that looks more like a children's play centre.
Yet in his playpen, Anino Games, designs and tests game concepts using some of the most expensive three-dimensional graphics software in the business and is packed with brilliant young minds.
Anino, the Filipino word for "shadow", has been crafting games since 2003 for many of the world's biggest entertainment firms such as Walt Disney, Namco, Atari, and Electronic Arts.
The company is growing up fast and has 45 developers with an average age of only 25 -- a team weaned on all-night computer combat games such as "Counterstrike", "Warcraft" and "Ragnarok".
Anino's roots can be traced back to 2001, when Dagondon was a 21-year-old college student trying to turn a game project from his computer science studies into a commercial product.
Dagondon eventually burned through about P5 million ($115,000) of his own money over the next 2 years as he and 7 developers brought the first-ever Philippine-made commercial game to hit the market.
He said the product, a role-playing game set in 16th century Philippines when Spanish colonisers first arrived, was not a major success but it crucially gave his small team experience and contacts to sell internationally.
11/03/2010
Social Network Movie -- Luis Buenaventura (Part 2)
If in Part 1, Luis Buenaventura was weaving webs of social sites left and right hacked during holidays when everyone is getting cozy. At this part, we could see Luis got entangled more in the webs of building start-up companies than producing social networks. So you might see more company names than product names in this post. Just like the Part 1, all things written here are from my imagination and interpretation so please do not take them as facts.
PandoraSquared
With Luis' factory of social sites, he got the attention of a Web 2.0 company PandoraSquared -- think 37signals. Probably after a lot of wooing, PandoraSquared was able to convince Luis to be part of their team. Luis then became part of a Philippine revolution -- Web 2.0 revolution here in the Philippines which was PandoraSquared's goal.
Though, I could say that, with his social network factory, Luis already started one without consciously knowing it. Maybe Luis should get the Father of the Philippine's Web 2.0 revolution.
MobiousLive.net
Just like it's name, it's hard to guess what MobiusLive.net was. This product started as one big secret, and mixed with dramas down the road.
Unlike with his previous projects where Luis usually openly shared in his blog what he'd been working on even before the release, he did not share much information in his blog. This was a signal that MobiusLive.net was something really big to happen in the Philippine history. He was mostly secretive about this one except for a few bits of hints here and there.
But even before he was officially part of Pandora Squared, he already dropped a hint in his April 2006 post that the next industry he would conquer is music after highfiber (web programming), oKs.ph (digg-ish), gibbity (gaming), filmcrowd (movies).
Then, a month before they opened it to public, Luis posted another hint,
Work on our next major project has been slowly unwinding; I’m not sure exactly how much of it I can write about without breaking our pinky-swear NDAs so I’ll just say that we’re putting together a very big Filipino social network focusing on one of my favorite things (no, not poker).
It was by Semptember 2006 when they had finally shared it to public their top secret project -- a local / 3rd world equivalent of iTunes, MobiusLive.net. Leaping from Kevin Rose to Steve Jobs, Luis Buenaventura made it look like it's an easy task.
As described by him, "MobiusLive.net is a social network focused on local independent music."
MobiusLive.net offered Php 20 per music track. And as Luis style, he could always start big even at the start. They were already able to feature popular local bands -- Greyhoundz, Chicosci, Valley of Chrome, Queso, and Narda.
Syndeo Media
Just like in the movies, some drama had to happen. Just right after they made the first Filipino iTunes / social network for music made publicly available, they called it quits for their PandoraSquared company. But it looked like more of renaming their factory name to Syndeo Media, than quitting. With new name came new strategy:
syndeo::media exists to build its own, internally-spun web
products, but we’ve come to the conclusion that our current resources
will not be sufficient to properly support all our ideas. The strategy
now becomes fairly obvious: over the next few months, we continue
looking for client work and refining our process. Once the appropriate
resources present themselves, we can apply all our learnings to our own
brands.
And, a hint that they would welcome 3rd-party investment. With their reputation, it would not be hard. So was it money matters?
Lesson learned: With revolution comes drama (sweat, bloods, and tears?).
Watch out for the next part. Would he be back to building corporate websites, or be chased by investors?
Part 2.5 is now available here.
10/25/2010
Social Network Movie -- Luis Buenaventura (Part 1)
| Behind those dark glasses are social sites hiding (Image from guttervomit.org) |
Following is a list of Luis Buenaventura's web products, which I harvested from his blog. So this might not be a complete compilation. These are just based on my interpretation, so do not take them all as facts. Let's just call this a fan's tribute.
Highfiber.org -- In 2001, before graduating from UP, Luis put up highfiber.org, which is a, lifted from their facebook page:
"... community website started by Luis Buenaventura as a way to learn web programming back in 2001. It became fairly popular amongst web-geeks, goth-chicks, attention-whores, and people looking for pr0n and wareZ for quite some time."
So, as you see, Luis created highfiber.org to answer a need, which was to learn programming, which, of course, then created a web community and has help others too.
B&B Multimedia -- This is not a social site, but a company Luis Buenaventura created in 2005. He sold his iRiver H320 for Php10,000 to fund his B&B. Their team were mostly into setting up websites. But even being a newbie at that time, they were already able to bag big-named clients; just to name a few, they got Philippine Ad Congress, Ayala Land International, myHomeland, Red Ribbon, had a deal with a UK-based marketing firm, and others.And, to top it off, some of the websites they created were web award recipients.
So it looks like his iRiver was a lucky charm.
oKs.ph -- In between working for his B&B clients, Luis was still able to pull off his oKs.ph November, 2005. Probably to keep his self from getting bored creating stiff corporate websites where he could not implement his bleeding-edge technologies.
The oKs.ph was an experiment to test if Filipinos were ready for a user-generated web platform, which was quite popular at that time, ala Digg. Or, maybe it was also an experiment to create a Kevin Rose of the Philippines.
After oKs.ph, Luis created a mini-flood of Web 2.0 social collaborative sites. Year 2006 was probably the year that he moved from building boring corporate websites to social network sites. His frustration over Red Ribbon's disapproval of his drag-and-drop shopping cart feature had probably driven Luis to create his own web projects which he can shape according to his fancies and whims.
gibbity.com -- It was a people-powered game review site. Just 2 months after his oKs.ph, while people in this side of the world were enjoying the New Year celebration, Luis was hacking the night away for his next Web 2.0 collaborative site. He released it after 10 days to the public to get help in weeding out bugs. It then became the first Web 2.0 application developed in the Philippines, got featured in Lifehacker, and the rest is history.
filmcrowd.com -- As its name suggested, it's the equivalent of gibbity for film reviews. It was created the same year gibbity was created. But while gibbity was a New Year baby, filmcrowd was a Holy Week baby. (Lesson learned: And, you wonder why Luis has fame and fortune? It's simple -- skip holidays.)
Were these two review sites created as yet to satisfy another set of Luis' needs? Well, he seems to love games and movies based on his blogs. But he confessed in one of his blog posts that he got the idea of collaborative review sites from the CNET's Buzz Out Loud podcast where one of the hosts, Molly, mentioned:
"She said something to the effect of "the only honest review is the user review," which set off a light bulb in my head the instant I heard it."That Molly's statement had not only set off a light bulb, but plenty of light bulbs in Luis' head that he was determined to be a social site breeder. From his post:
"Eventually, I hope to have a family of user-review sites that each focus on a different medium, ..."
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| What's next? (Luis Image from guttervomit.org) |
Part 2 is now available here.
9/28/2010
JJ Lumagbas -- Turning a financial glitch into an application
Founder/Developer, txtexpense (Alpha)
In one of our conversations, JJ once told me he wants to build his own version of Mint.com. And, he's not faraway from it, his can be even minter than mint. He is also currently a ComSci professor at University of the Philippines Cebu.
1. Of all the ideas you have in mind, why create an application that is about expenses? Was it a random decision?
You know that feeling you get when your paycheck runs out and you say, "Now where did all my money go?" Multiply that by 4 years and you know how I felt after I quit my programming job last year. Since then I've always tried to keep track of my expenses. I started by listing them in a notebook at the end of every day, then switched to my phone, since I had it with me wherever. After 2 months, I wanted a big-picture, so I encoded my expenses into Access. It was such a pain-in-the-ass to encode that I started thinking of an easier way.
2. How long did it take you to build the app from scratch to alpha?
I spent a month learning ruby (leisurely ;)), 2 weeks to get the basic structure of the app down, and another 2 weeks to get the SMS part working.
3. How do you manage creating/maintaining the app at the same time teaching at the university?
I got to be a faculty intern at CodrSchool, so I had a summer break to build it. Since real school started I'm down to once a week for a few hours for maintenance and new features. Embrace constraints, right? (Ed: Embrace Constraints by 37signals)
4. Please tell me about how you design its web interface, and what’s underneath it?
Plain-vanilla HTML. Repeating "keep it simple" kept me from adding ajax and other fancy javascript. For now, at least.
5. Why are you doing this?
To become this guy -- Markus Frind of Plentyoffish.com.
6. Upcoming plans and features we can look forward to in txtexpense. What feature you are currently working on?
Budgets
Top features/developments that are priority on your list now.
Better analysis of expenses
Email/SMS Notifications
9/21/2010
Eric Clark Su -- Philippine's Mark Zuckerberg
9/06/2010
Milo Felipe -- Thoughts from the Man Who Started a One-Man Software Company
Founder/Developer, milObjects Software
1. Based on your blog, The Art of the Start of Guy Kawasaki
They we’re all supportive.
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| For more screenshots of milObject's 3 Android Apps, click here. |
8/19/2010
txtexpense (Alpha) - track expenses through SMS
JJ Lumagbas keeps making an emphasis that the application is still in alpha stage so you might experience some bumps and rough patches. But it also means, a lot of features are also coming up. In one of our random conversations, he talked about:
For now, you can text or input your expenses via the web.
















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